Immersive Index

Specification comparison

PlayStation VR vs DPVR E4

This comparison places manufacturer-published fields side by side. It does not report hands-on testing, declare a winner, or fill missing values from unofficial databases.

FieldPlayStation VRDPVR E4
ManufacturerSonyDPVR
Release year20162023
Connectivitytetheredtethered
Trackingoutside-ininside-out
Display typeOLEDLCD
Resolution per eye960 × 10801832 × 1920
Refresh rates90/120 Hz120 Hz
Weight610 g280 g

How the records differ

The two records differ across 7 published fields in this index: Manufacturer, Release year, Tracking, Display type, Resolution per eye, Refresh rates, Weight. These differences describe documented configuration, not measured image quality, comfort, tracking precision, application support, or total operating cost. A field that appears more capable on paper may also impose a different compute, fit, power, software, or deployment requirement.

PlayStation VR is recorded as a 2016 tethered system using outside-in tracking. DPVR E4 is recorded as a 2023 tethered system using inside-out tracking. That distinction is useful when defining the physical workspace and host-compute plan, but it does not replace a complete compatibility check with the intended runtime and application.

Reading display fields

The display entries list OLED for PlayStation VR and LCD for DPVR E4. Resolution per eye is recorded as 960 × 1080 and 1832 × 1920, while the published refresh entries are 90/120 Hz and 120 Hz. Resolution alone does not state pixels per degree, subpixel layout, optical clarity, distortion profile, or rendered resolution. Refresh support may depend on software mode and host performance.

Deployment questions

Before choosing either record for a project, confirm region and exact model, required controllers or tracking accessories, supported host operating systems, runtime compatibility, physical boundary needs, charging or cabling, device-management support, and the accessibility needs of participants. If the use case is safety-critical, clinical, or industrial, validate the full workflow under the organization’s own procedures.

This page is intentionally limited to fields that can be traced to the primary links below. It does not infer a purchase recommendation from age, weight, display type, or any other single dimension. Manufacturer documentation can change, so re-open both sources before procurement and retain a dated copy of the requirements used in the decision.

Primary sources

PlayStation VR official source
DPVR E4 official source

Data as of 2026-08-05